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Official Blog
"Happy Anniversary... to Us!" ii.0.3 Patch Release
4th July 2021Happy Altogether, Team Fortress 2 Archetype! We certain hope you lot weren't celebrating the anniversary of anything else today, because the official release of TF2Classic, along with The Death & Taxes Update, dropped exactly one year ago! It's been a long year for all of u.s.a., and while we're nevertheless hard at piece of work on time to come content, nosotros capeesh that and then many of you have stuck around since release, and that so many more than have trickled in this by twelvemonth.
Equally a testify of appreciation, we've gone back on the only unpopular update we've ever released: changing the VIP variant of Badwater from nighttime to day! That's right, Badwater is night time in one case over again! Originally, we brought back daytime to address visibility bug; some parts of the map, specially outdoors and under cliffs and balconies, were as well dark and muddy without a strong source of natural light, and players' team colors could get lost in the shadows. But with help from Savva (one of our customs contributors), nosotros've lit Badwater up plenty to make players stand up out, without ruining what fabricated it look special. Below are case comparisons of each version, in order of when they were changed.
We know this isn't much on its ain, and we tin tell you're eager for more than content. With our adjacent update, you'll exist seeing some proper new weapons and overdue quality-of-life features. Here's an album of sly teaser pictures, as if to say, "We promise we're working on stuff, please don't leave!"
And don't worry, nosotros're yet working on maps. Do yous love 4-Team, but find you've grown numb to Hydro and Flask? Then nosotros've got bad news: between its freezing temperatures and its cleaved, mercenary-sized air duct system, this Antarctic map will probably leave you numb to the core!
Let'southward be clear, again, the but content being added with this anniversary update is Night-Time Badwater. Everything else shown today is only a fiddling gustation of our mod'due south hereafter. Happy Birthday!
Equally far as time to come game-modes go, we're working on things internally, but we aren't ready to release any future plans or a road map nevertheless. (This means "don't ask the developers about it when you encounter them in-game!") Just know that we oasis't started work on the "Overpowered" game-mode yet. Showtime, we want to drop a big update with content that'll last; we don't want to beginning working on Overpowered until we know that we can dedicate ourselves to it long-term, and that the community can be left solitary for a while with the content they've got. With that in listen, stay tuned.
Here's to many more than years, and many more updates, for Squad Fortress two Classic. Thanks for being a part of this, and we hope you go on to be a function of our community while we work on future updates!
Here'south a pocket-sized tutorial on how to use our Launcher+Updater plan, for usage in updating the mod for yourself, and server owners:
For Windows users:
- Open up the `tf2classic` folder, in your Sourcemods folder.
- Launch the `TF2ClassicLauncher` executable.
- In the "Launch game" tab, there's a button labeled "Update". Click this button to update the game. If information technology is faded out, y'all're upwards to date.
- If you lot are experiencing an error upon launching the TF2Classic Launcher, then delight update the executable to the about contempo version here (temporarily disabled). If your launcher gives an error bulletin when you start it yous will have to supercede your old launcher(TF2ClassicLauncher.exe) with this newer version.
For Linux users:
You'll demand to download our Linux Only Updater (temporarily disabled), and once it's fully installed, please read through this PDF (temporarily disabled).
Optional Direct Mirror:
If you lot are having problem with either of these methods, here (temporarily disabled) is a direct mirror for the two.0.3 patch.
Once downloaded, excerpt the files into your 'sourcemods' folder using 7zip.
If y'all demand whatsoever further assistance, please reach out to our Public Discord, and we tin try to assistance.
2.0.ii Patch Release
21st May 2021The 2.0.2 Patch to Team Fortress 2 Classic has been shipped. To download the update to TF2Classic, open up the TF2Classic Launcher executable within the tf2classic folder, and printing the Update button, and the files will automatically be downloaded. The major changes include:
Weapons:
Updated the Nailgun:
- Reverted back to its 2.0.0 stats
Updated the Flamethrower:
- Afterburn length is now 25% shorter, total harm output is unchanged
Updated the Stickybomb Launcher:
- Consistent with Live's Stickies
- Stock-still Stickies not suffering from impairment falloff
- Harm Rampup changed from 70% to 100%
- Explosion Radius Rampup from fourscore% to 100%
- Projectiles no longer bounciness off friendly buildings
Updated the Dynamite Pack:
- Added the ability to taunt kill your enemies with this weapon
Updated the Mine Layer:
- Increased clip size & max stickies from 3 to 4
- Max Charge time decreased by 50%
Updated the Bottle:
- Added particles upon breaking the bottle
Updated the Minigun:
- Reduced the bulletspread from 0.1 to 0.08
Updated the Coilgun:
- Fully charged shots are now 100% accurate
Updated the Syringe Gun:
- Lowered the reload time from 1.5s to 1.2s to match the reload blitheness
Updated the Uberspritze:
- Health Penalty has been lessened from -25 to -10 health
Updated the Daze Therapy:
- 15% slower Heal Rate on all Mediguns when equipped
- Decreased the ammount of healing washed on striking from 150% to 100% of a classes health
- Wellness is given to the target instantly
- No longer uses Knife Impact sounds when hitting players
- Removed guaranteed crits against moisture enemies
Updated the Hunting Revolver:
- Removed the visual recoil
- Lowered the burn down charge per unit from 0.75s to 0.675s
Updated the Fishwhacker:
- Removed -twenty% slower fire rate
- Replaced "Marked for Death while active" with "On Miss: Marked for Decease for 3s"
- Updated its Description and detail-blazon
- Added particles on impact to add to the new description
Updated the Tranquilizer Gun:
- Tranquilized enemies at present have full crits from Knives
General:
- Jittering atop sure props has been fixed. (Primarily noticable on Capture Points)
- Added the London asset pack - for more info see https://london.tf2maps.net/
- Added "Vox Commands" to the Chat Filter.
- Added tf2c_domination_uncap_factor. Maks CP Progress recede faster in Domination.
- Added Called-for and Backstab animations for the Civilian.
- Updated Domination'southward HUD to show which squad is in the atomic number 82.
- Updated harm rounding to match Live TF2. (I.East. Minigun minimum damage has been updated from four to 5)
- Updated Players who have merely spawned to now recieve the full heal-charge per unit from Mediguns.
- Updated explosions to laissez passer through friendly Engineer buildings.
- Updated highlighted dropped ammo to be a clientside option.
- Updated the Round timer to no longer clip through the Arena and DOM HUD.
- Updated tf2c_spy_gun_mettle to include updated Sapper Damage modifier.
- Updated dropped sandwiches from dead Heavies to give points on pickup.
- Updated tf_arena_override_team_size to 64, so players don't sit out.
- Updated 2team Arena to have earlier-round queues turned off, consistent with 4team.
- Updated tf_dingalingaling clarification.
- Updated Course gibs to be uniform with custom skins.
- Disabled random bullet spread off past default.
- Disabled Arena Queue in 2Team, to exist consequent with 4team.
- Restored custom map clarification txt files.
- Fixed bullets from Sniper primaries not ignoring teammates.
- Fixed the Edit Loadout push button non working on the Class Select screen.
- Fixed existence able to freely respawn in Arena.
- Fixed newly continued players from non getting DOM scores until they update.
- Fixed KOTH HUD not properly flashing when a team is highlighted.
- Fixed Lunchbox items not named "The Sandvich" being inedible.
- Fixed Recent-Kill, Killstreak, and Achievement Voicelines not playing when triggered.
- Fixed Sappers existence difficult to place from on top of buildings.
- Fixed Spywalk not being practical clientside.
- Fixed lastdisguise to now remember enemy vs ally disguise, rather than absolute team color.
- Fixed the tranquilized debuff being about instantly removed by healing. Now halves duration as intended.
- Fixed Death Animations playing at the world origin.
- Stock-still flame impact sounds on friendly buildings.
- Stock-still a bug where Flames would linger between Round changes or restarts.
- Fixed Tranquilized Particles from staying on the player after immediately switching weapons.
- Fixed an exploit where the Huntsman Arrows could be used to give players big wellness pools.
- Fixed not being able to pick up dropped flags in spawn rooms that permit them.
- Fixed HLTV/Replay Players being able to join teams.
- Fixed crash related to giving yourself an invalid attribute ID via give_econ.
- TFBot: GRN/YLW Spawn Doors now properly block bots in 4team.
- TFBot: Added basic back up for GRN/YLW Invasion Areas.
- TFBot: Lowered the ammount of VIP Escorting bots.
- TFBot: Noncombatant and Scout bots volition be less likely to destroy Sentries.
- TFBot: Adapted Demoman bots from preparing mucilaginous traps if enemies are nearby.
- TFBot: Adjusted Engineer bots to place Teleporter Entrances more than reliably.
- TFBot: Snipers are able to find the opposing teams ameliorate in 4team.
- TFBot: Improved Spy bots by retreating when revealed, no longer targeting Sentries from long distances, using the Revolver to finish low-health targets, and backstabbing enemies that come in range whom are not the initial target.
- TFBot: Bots now spend less time retreating.
- TFBot: Bots now spend less time property the fire button.
Maps:
Updated arena_flask:
- Updated a few displacements to forbid mobility classes from camping above the battleground
Updated cp_amaranth:
- Added Localization Strings
- Fourth dimension has shifted, and sunlight covers more than of the map
- Updated the lighting in Point A
- Adjusted the visual clarity of Point A, and so information technology's easier to locate
- Improved clipping around the map
- Updated the Train Bells to play a few seconds before the train actually arrives
- Allowed projectiles to laissez passer through railings on the map
- Removed the Train Gate Doors near the far exit of Caves to B
- Removed the Nobuild on the Traintracks at B
- Fixed a few small visual issues
- Fixed a few Soundscapes to work properly
Updated dom_hydro:
- Added Localization Strings
- Added a small room to BLU side to give Engineers and Spy's more utility
- Added a new route from the caves between RED and BLU to connect to YLW
- Combined the two caves between Crimson and YLW into one larger cavern
Updated ctf_casbah:
- Fog has settled into the seas, to match the world fog
- Improved visuals and details across the map
- Added an extra spawn door for each team's spawn
- Added particular doors to BLU'due south intel room entrances, to be consistent with RED base
- Added cover for BLU side's balustrade route
- Added an extra Resupply Chiffonier to each team'due south spawn
- Adjusted each spawn bespeak to directly face up the leave from spawn
- Adjusted the windows in front of RED's intel room to close off a window, while also calculation a new route to Red intel
- Adapted the Windows leading into BLU side to be larger
- Adjusted clipping to prevent mobility classes from camping ground upwardly above the battleground
- Adjusted the Full Ammo and Minor Medkit at Mid to be easier to meet
- Adapted pickups around RED and BLU side to exist somewhat consistent
- Adapted a few wooden planks to exist easier to walk on
- Replaced a few models at Mid with crates
- Updated the stairs nearly BLU side of Mid to exist easier to move effectually
- Fixed a visual issues when falling beneath the h2o
- Fixed up the concrete doorways to prevent players from getting stuck when walking against them
- Removed the Setup timer
- Removed a few pickups from each team's Intel room
- Removed the Fence in RED spawn to let for amend motion
- Removed a piping about Cherry-red side's entrance, for the same reason
- Removed a pillar about Reddish spawn, for the same reason
- Removed a pillar in BLU spawn, for the same reason
Updated vip_badwater:
- Removed Capture Betoken C, due to its redundancy in actual play
- Bumped the Round Timer'southward max limit from 6 minutes to 10 minutes, to recoup for Capture Point C's removal
- Updated the visual pattern of each bespeak'southward platform
- Added a NoBuild to stop Engineers from building out of bounds
Updated vip_harbor:
- Shrunk RED's window on Capture Point C's building
- Removed some props to open the play-space
- Adapted the Nobuild on the shed in forepart of First RED Spawn to merely exist on the roof
- Adjusted some Detail Pickups
- Added a Minor Medkit virtually Capture Point C's upper flank route
- Improved the visuals of the maps lighting a bit
- Fixed the water cubemaps
Here's a small tutorial on how to use our Launcher+Updater programme, for usage in updating the modern for yourself, and server owners:
For Windows users:
- Open the `tf2classic` folder, in your Sourcemods folder.
- Launch the `TF2ClassicLauncher` executable.
- In the "Launch game" tab, there'southward a button labeled "Update". Click this button to update the game. If it is faded out, you're up to date.
- If you are experiencing an mistake upon launching the TF2Classic Launcher, then please update the executable to the most recent version here (temporarily disabled). If your launcher gives an error message when yous kickoff information technology you will have to replace your sometime launcher(TF2ClassicLauncher.exe) with this newer version.
For Linux users:
You'll need to download our Linux Only Updater (temporarily disabled), and once it's fully installed, delight read through this PDF (temporarily disabled).
Optional Direct Mirror:
If you are having trouble with either of these methods, here (temporarily disabled) is a direct mirror for the ii.0.ii patch.
In one case downloaded, extract the files into your 'sourcemods' binder using 7zip.
If y'all need whatever further help, please reach out to our Public Discord, and we tin effort to help.
2.0.one Patch Release
14th August 2020The 2.0.ane Patch to Team Fortress 2 Classic has been shipped. To download the update to TF2Classic, open up the TF2Classic Launcher executable within the tf2classic binder, and press the Update push, and the files will automatically be downloaded. The major changes include:
Weapons :
Updated the Nailgun:
- Harm rampup increased from 150% to 175% to friction match Scattergun (Max damage now twenty up from 17)
- Faster fire rate from 0.115s to 0.1s
- Clip size & max ammo reduced by 20%
Updated the Flamethrower:
- Made flames and airblast more reliable
Updated the Dynamite Pack:
- Recharge time slowed from 7s to 10s
- Faster throw charging fourth dimension from 4s to 2s
- Airblast, bullets and melees push button the main Dynamite Pack slightly further
- Airblasting Dynamite Bomblets now extinguishes their fuse
Updated the Mine Layer:
- Mines of losing team no longer detonate
Updated the Coilgun:
- Stock-still the Coilgun's Alt-burn preventing reloading when empty
Updated the Hunting Revolver:
- Fire charge per unit slowed from 0.6s to 0.75s
Updated the Tranquilizer Gun:
- Effect duration is now afflicted by distance falloff
- Effect reworked: Colorblind victim, and slow their movements by 33% for up to 5s
- Includes: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun Spin-up and Spin-downward speed
- No longer affects mouse sensitivity
Updated the Umbrella:
- Plays a sound when Alt-Fire is unsuccessful
Updated Teleporters:
- Are now 50 Metal by default, and tin can exist reverted back to 125 with tf2c_building_gun_mettle 0
Updated Boom/Syringe Projectiles:
- Are at present consistent with the Server's projectile position
General :
- Enabled Vote Boot by default
- Enabled vote boot players in spectator
- Enabled Rate-limiting on ClientCommand 'voicemenu' (Vox Command spam has been limited to 0.3s, minimum)
- Allowed custom items_game.txts to now allow PDA items in Medieval
- Fixed Voice Chat to be a bit louder (If you've changed Voice_Scale, revert it back to i)
- Fixed an oversight that allowed achievements to be earned in Randomizer
- Fixed a crash related to Loonshit Queue
- Fixed a crash related to Disguising
- Fixed a crash related to winning in Payload
- Fixed a Linux crash related to CTF
- Fixed broken sounds on Linux builds
- Fixed the GRN flamethrower particles
- Fixed being able to push button stickybombs but once
- Fixed the 'Bounced Betty' accomplishment being unachievable
- Fixed loading detail schemas packed inside maps
- Adapted Demoman bots to utilize Stickies more than often
- Adapted Heavy bots to not eat Sandviches while ubered
- Adapted Sniper bots to ready a case of picking bad spots
- Adjusted Civilian Bots to stay backside the frontline, and retreat to spawn if no cover is found
- Adjusted Randomized Loadouts from being preserved on intentional deaths
- Increased the Building Placement trace, to prevent some out-of-bounds exploits
- Updated players to say "Thanks" when extinguished from afterburn
- Updated dropped ammo (i.e. dropped weapons) to glow
- Updated Map Icons for simplified server browser
- Updated the Changelevel Vote Issue to respect the Map Bike
- Updated the Options carte to lower sensitivity as low every bit Legacy options tin can
- Updated the Medal Listings
- Updated the Voting Icons
- Updated navigation files for Mineside and Badwater
- Updated Localization
Maps :
Updated vip_badwater:
- Time has passed inside Badwater, and is now brighter outside
Updated vip_harbor:
- Fixed a bug where Red'southward respawn time was shorter than BLU's respawn time, after capturing B
- Updated the respawn fourth dimension after B's capture to be 10 seconds for RED, and 2 seconds for BLU
- Changed some models
Updated vip_mineside:
- Added a new second route to the Escape Zone
- Fabricated some areas brighter
- Added a small ammo kit to upper balustrade at mid
- Added more than cover for upper balcony at mid
- Adjusted respawn fourth dimension for Ruby-red during Escape gates being open to be longer
- Small changes in full general
Updated vip_trainyard:
- Updated the respawn time to be ii seconds for BLU
- Shortened the round timer from vi minutes to iv minutes and 30 seconds
- Changed some models
Hither'due south a small tutorial on how to use our Launcher+Updater program, for usage in updating the modernistic for yourself, and server owners:
For Windows users:
- Open the 'tf2classic' folder, in your Sourcemods binder.
- Find and open the 'TF2ClassicLauncher' executable.
- In the "Launch game" tab, there's a button labeled "Update". Click this button to update the game. If it is faded out, you're up to date.
- Later everything has installed, press the "Launch" button, or locate the game in your Steam Library.
For Linux users:
- You'll need to download our Linux Only Updater (temporarily disabled), and in one case information technology's fully installed, please read through this PDF (temporarily disabled).
For Torrent Users:
- As this patch might put a lot of stress on the server backside the launcher, nosotros've decided to also provide a manual download in the course of a torrent (temporarily disabled).
Optional Direct Mirror:
- If you lot are having trouble with either of these methods, here (temporarily disabled) is a direct mirror for the 2.0.1 patch.
- Once downloaded, extract the files into your 'tf2classic' folder using 7zip.
If you lot need any farther help, please reach out to our Public Discord, and we can try to aid.
Expiry & Taxes: Mean solar day 4
4th July 2020
It's finally here! The moment yous've all been dying for... or, will die for...
The Release of Team Fortress ii Archetype, and the brand new update to send with it, The Death & Taxes Update! It's finally here, and Now nosotros tin can let yous utilize all those shiny new weapons and kill each other on all the brand new maps introduced in this update, all the maps returning from the past, as well as a handful from Live TF2!
Just don't forget to read the last page, nosotros've packed then much into Day Four that nosotros can't explain it all in this web log post alone! There'due south even a few more weapons in there, ported from Live TF2, just in-case your baby hands need something familiar to grasp onto while the other players are busy ripping you to bits!
At present when you lot're done reading, download the damn game! What are y'all waiting for, it's out! Quit sitting on your hands, drag that cursor of yours, and install the freakin' modernistic!
Click Here to read Twenty-four hours 4!
Q. Where can I download TF2Classic?
A. Y'all tin can find the download link on our website, https://tf2classic.com/download.php. Previous version downloads of Team Fortress ii Archetype have been removed, and the project has shifted direction. Those versions no longer reflect the goals of the project.
Q. What is TF2Classic now?
A. Squad Fortress ii Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring quondam features that were scrapped and worked upon, or new content such equally new weapons and gamemodes. Such gamemodes consist of original core TF2 gamemodes ranging from Capture the Flag to Special Commitment, our ain additions such equally VIP and Domination, or fifty-fifty the addition for two new teams in several existing modes.
Q. Why has the update taken and then long?
A. Deathmatch was a huge undertaking, needing a lot of work that couldn't have been washed within the years we were developing it.
Q. Where is Deathmatch?
A. Deathmatch has been split off from Team Fortress 2 Classic, and is at present existence developed as standalone game titled 'Team Deathmatch Classic' by Compucolor Pictures.
Q. Why was Deathmatch split from TF2Classic?
A. Deathmatch was split from Team Fortress 2 Archetype for a few reasons:
Q. When was Deathmatch Split?
A. Early 2018.
Q. Does the Deathmatch modern have a Public Discord?
A. Not currently.
Q. Are in that location new weapons in this update?
A. Yeah, both reprisals of beta weapons and new creations.
Q. Does the modern notwithstanding have 4team?
A. Yep. Nosotros currently have 2 official iv-team maps, and all gamemodes are supported by 4-team for the community to use.
Q. Volition Espionage exist made for TF2Classic?
A. No, just the concepted characters will all be eventually released. As for why it won't be developed: Equally with Deathmatch, any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2. Every gamemode nosotros are currently working on involves all nine classes without any restrictions.
Q. Will in that location be cosmetics or anything of the sort in TF2Classic'due south futurity?
A. No.
Q. Is in that location Lore in TF2Classic?
A. We primarily consider the original lore from 2009 to exist the primary basis of our lore. Beyond that, the only lore we carry over from Alive Team Fortress two are the Come across the Team shorts and the Form Bios from the Official TF2 Website. (Pyroland is retconned within Team Fortress two Classic)
As for our ain lore, any official catechism would exist given out through Maps, Voice-lines, Shorts, Update Pages and our own blog posts.
Q. Will there be a competitive side to TF2Classic?
A. Non officially. We see Team Fortress 2 Classic as a purely casual modern. We do nonetheless have back up for Highlander.
Q. Are there TFBots in TF2Classic?
A. Yeah, nosotros accept TFBots which are completely reverse-engineered. They are vastly improved upon to allow for better gameplay, and are able to play on 75% of our maps and gamemodes, currently.
Q. Is there Linux and Mac support?
A. There is Linux support, every bit it'southward included with all downloads of the mod. As for Mac support, within the contempo few years, 32bit has been unsupported, leaving united states in a state of affairs where it's hard to allow for support.
Q. Will there exist more updates subsequently this i?
A. Yes. They won't take as long.
Q. Volition there be more gamemodes after this update?
A. Yes, we take a lot of gamemodes planned for the future.
Q. Will there exist public betas in the time to come?
A. It'south possible, but no promises.
Decease & Taxes: Mean solar day 3
third July 2020
Another make new gamemode only made it's way into this update, like an outlaw ready to stir up problem in an onetime-time saloon.
Luckily for you, this gamemode doesn't involve saloons or outlaws: Domination! A new fashion, where the score is your primary objective, and you'll need to hold down as many Control Points as you can if you want to try to win against the other squad(southward)!
Yep you read that right, Team(South)! Previously introduced in 1.ix, Iv Squad is back, and its quadruple the action, quadruple the carnage, and quadruple the... you get the bespeak.
Now end looking at us, and go look at Day Three of our Update Page! We're almost there folks, but one more than solar day!
Click Here to read Mean solar day 3!
Death & Taxes: Day 2
second July 2020
What a fine 24-hour interval to be announcing our new guns... Hey, allow go! You'll get your grubby hands on them when they're skilful and ready! Sheesh, you people are shaky... Bring upwards the word gun and everyone's prepare to blow each-others brains out. (Luckily for y'all, that'due south how we desire you.)
Yes, you heard united states right, GUNS, when's the last fourth dimension you've seen 1 of those? They tell usa you've been waiting years for some new weapons, and past your drug-habit-similar shaking, nosotros probably shouldn't exist surprised. Yes-sir, we don't accept just one... we don't even take five... combined together in this single day, we take NINE weapons in total!
At present, a majority of these weapons are re-balanced from our previously public build, but to you all, they should all feel like make new weapons! And that'due south not to gloss over the NEW new weapons, of which you lot tin can take a gander at... right now!
Click Hither to read Twenty-four hour period 2!
Death & Taxes: Day 1
1st July 2020
Hello? Who opened the blinds? How long did we slumber for? What yr is information technology, and who are all you people? Update, what update? Oh expert god where did all this content come up from!
Gentlemen, feast your hungry optics on the get-go of a brand new era for Team Fortress two Classic, and the start of a brand new update! Say hello to the update that took nearly 4, yes 4, years: The Death & Taxes Update!
"Oh sweet Gods from the heavens, tell u.s.a., what'southward in this holy grail of an update?" Commencement of all, stop bowing, go off your knees, and wipe the tears off your face for Christ sake, there'south a state of war going on, Son! What'southward in this update, you ask, previously written out, spoken in an whining tone? Well you'll need to open that Update Page upwards and have a gander for yourself, we can't do everything for y'all people!
Day One introduces a brand new gamemode: VIP! You must escort the brand new course- The Civilian -beyond iii new maps... Or if you lot're not the ones escorting him, you'll be the one's slaughtering the meatbag!
Click Here to read Day 1!
Source: http://tf2classic.com/
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